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Jcreater+MotoJ2SDK的配置与使用心得


作者shihuang 来源21tx 加入时间:2005-10-20
摘要:
假设安装路径如下:
  JCreator D:\Program Files\Xinox Software\JCreator LE
  motoj2sdk D:\Motoj2sdk
  JDK D:\jdk1.3.1

  注意:要先击活模拟环境,运行D:\MotoJ2SD...

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http://www.51dibs.com/info/26930.htm

假设安装路径如下:
  JCreator D:\Program Files\Xinox Software\JCreator LE
  motoj2sdk D:\Motoj2sdk
  JDK D:\jdk1.3.1

  注意:要先击活模拟环境,运行D:\MotoJ2SDK\generic\scripts\runConstructor.bat
选择手机型号,选择语言,选择normal, 再"创建"。

  启动Jcreater之后我的配置如下:

  第一步

  选择 Configure->Options->JDK Profiles

  注意:一定新建 profile and select “D:\jdk1.3.1”

  将名字改为“java/j2me/ mobile/j2me/ J2ME 388”

  Add classes path “D:\Motoj2sdk\lib”
  Add documentation path “D:\Motoj2sdk\docs”

  分别将后加的两行移到最上方.

  第二步

  选择 Configure->Options->JDK Tools
  选择Complier
  选中 and edit it.
  将 parameters 变为 -classpath D:/motoj2sdk/lib $[JavaFiles]

  第三步
  选择 Configure->Options->Tools
  点击“New”选择 DOS command
  名字为“Preverifier”
  将 arguments 换为 d:\Motoj2sdk\bin\preverifier.exe -classpath "d:\Motoj2sdk\lib" -d . .
  将 initial directory 变为 “$[PrjDir]”

  第4步

  按上面的方法在New一个 DOS command
  名字:“Run Emulator”
  将 arguments 换成 “java -Djava.library.path=d:/MotoJ2SDK/lib -classpath "d:/MotoJ2SDK/bin/Emulator.jar";"d:/MotoJ2SDK/ConfigTool.jar" com.mot.tools.j2me.emulator.Emulator -classpath$[PrjDir];"d:/MotoJ2SDK/lib" -deviceFile d:/MotoJ2SDK/bin/resources/device.props javax.microedition.midlet.AppManager $[CurClass] -JSA 1 1”
  将 initial directory 换成 “d:\Motoj2sdk\bin”

  ok!编辑工具配置完毕!

  新建一个工程——选择Empty Project
  再取一个名字 比如:test
  则jcreater自动在你的工作目录中生成目录test
  再new一个file选择java File
  写好你的原代码,保存 如:test.java
  在Project中 选add file
  然后选中你刚才的test.java

  注意:不要有package ;

  编译——》tools中的Preverifier进行预先审核——》tools中的Run Emulator进行模拟

  test.java 的例子:功能是捕捉键盘输入的ascII吗。

import javax.microedition.lcdui.*;
import javax.microedition.midlet.*;

public class test extends MIDlet implements CommandListener {;

/**
* The screen for this MIDlet
*/
private KeyEventsDemoCanvas myCanvas;

/**
* Reference to current Display
*/
private Display myDisplay;

/**
* Command to make sure soft key is not a key event
*/
private Command okCommand = new Command("OK", Command.OK, 1);

test() {;

myDisplay = Display.getDisplay(this);
myCanvas = new KeyEventsDemoCanvas();
myCanvas.addCommand(okCommand);
myCanvas.setCommandListener(this);
};

/**
* Do nothing if a command is fired
*/
public void commandAction(Command c, Displayable s) {;
};

/**
* Start the MIDlet
*/
protected void startApp() throws MIDletStateChangeException {;

myDisplay.setCurrent(myCanvas);
};

/**
* Pause the MIDlet
*/
protected void pauseApp() {;
};

/**
* Called by the framework before the application is unloaded
*/
protected void destroyApp(boolean unconditional) {;
};

/**
* The screen for this application
*/
class KeyEventsDemoCanvas extends Canvas {;

/**
* Background color (i.e. the color of the screen)
*/
public final int BACKGROUND_COLOR = 0xFFFFFF; // white

/**
* Foreground color (i.e. the color of the rectangles)
*/
public final int FOREGROUND_COLOR = 0x000000; // black

/**
* Last key that was pressed
*/
private int lastKey;

/**
* Paint the screen
*/
public void paint(Graphics g) {;

/*
* Clear the screen
*/
g.setColor(BACKGROUND_COLOR);
g.fillRect(0, 0, getWidth(), getHeight());

/*
* Paint the message
*/
g.setColor(FOREGROUND_COLOR);

g.drawString("Press a key!", 0, 0, Graphics.TOP | Graphics.LEFT);

if (lastKey != 0) {;
g.drawString("Key Code: " + lastKey, 0, g.getFont().getHeight(),
Graphics.TOP | Graphics.LEFT);
try {;
g.drawString("Action: " + getGameAction(lastKey), 0,
2 * g.getFont().getHeight(),
Graphics.TOP | Graphics.LEFT);
g.drawString("Key Name: " + getKeyName(lastKey), 0,
3 * g.getFont().getHeight(),
Graphics.TOP | Graphics.LEFT);
}; catch (Exception e) {;
// ignore since alphabet keys will throw this exception
};
};
};

/**
* Handle key press
*/
public void keyPressed(int keyCode) {;

lastKey = keyCode;
repaint();
};

/**
* Demonstrate keyRepeated events
*/
public void keyRepeated(int keyCode) {;
System.out.println("Key repeated " + keyCode);
};
};
};



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